by Mr Ed (October 1999)
Yeah, people are surprised that I study something that is apparently so
un-computer-like.
Please tell us what type of person you are. Are you the shy type or more of an outgoing person?
I'm a fairly close person, not really outgoing, prefer a few very close friends above loads of friends. This means that a don't really know that many people in the demo scene. I like good books (1984, Lord of the Rings), good movies (Kubrik, Akira Kurosawa), my musical taste range from classical to progressive metal (Tiamat, Devil Doll), my art taste range from expressionism to
surrealism (Dali, Giger). Does that say enough about me :)
Indeed, it does :) When and how did you get interested in computers?.
My first introduction came with the good old Commodore 64. And like every kid at that time the only think
I did with it was play games (Way of the exploding fist!!). In 1990 (I think) my father got us our first PC (386 40Mhz with 1Mb videocard!!) and my horizons got bigger. I still played loads of games but I also dabbled in some programming, music and of course graphics.
When and how did you get interested in raytracing? Probably not on the good old Commodore 64. :)
Well, actually I did start drawing on the
Commodore, using some stupid logo-like programming language. The first
introduction to raytracing was when I got a copy of POV. I used to like Lego and
model planes/robots and I love drawing (preferably with pencils). Combining
these two to make 'real' 3d models on the computer seemed the logical step. Pov
was nice but I really got going when I got 3D Studio 3.0.
How did you go from there? I'm curious to know on what kind of computer you're working now and what program(s) you use?
After 3d studio 3.0 came of course 3d studio 4.0. I think the largest part of my pictures were made in 3ds4 on a 486 66Mhz. (This surprised a lot of people at the time because they expected me to have some ninja Pentium PC). After 3ds4 came 3ds max 1.0 which sucks!! It really sucks. Thanks to some people I know in the scene I got a copy of Maya NT 1.0 which rules!!! It really rules. I've
defenetly kicked 3ds max out of the window and became a Maya worshipper. This did create some problems in Quad because nobody had a Maya-to-3ds converter. This did dampen my 3d object contribution to Quad demo's. At the moment I'm using Maya Unlimited 2.0 on a dual P3 450Mhz with 256Mb memory and a 3DLabs Oxygen Vx1
videocard.
How did you get you're handle?
Necronomicon comes from the book Necronomicon (Book of dead) and is supposedly written by the mad arab Al Azif. The book contains al sorts of evil demon summoning rituals and incantations and the sort. Pretty
interesting reading, there are loads of 'authentic' copies on the net (written by H.P Lovecraft). It's also the name of one of H.R. Giger (my
favorite painter) art books. When Skin asked me what my handle would be when I joined Quad, the name just popped into my mind. His first reaction
was: 'Whaat??'. Actually the fact that I'm named after a book is a little bit lame. Still it's better than being named Holy Bible or Encyclopedia Britannia.
Hehe..a whole lot better. And how did you get interested in the scene?
In 1995 Skin, Sarix, Arzamas and I formed the demogroup Quad. Before that I didn't know the scene existed. Joining Quad gave me the opportunity to enter my pictures in gfx compo's. (Checking out the competition) Unfortunatly I was one of the very few in
the Netherlands doing 3d raytrace / rendering graphics which means no raytrace compo's. Getting your picture compared to other 2d art is not really ideal. I think it was my very first entry at Bizarre '95. My picture
got disqualified because they thought I ripped it off Rise of the Robots or something.
No kidding? Now THAT must have been frustrating. What did you do after that incident? Did you try harder to get things released or change style or something like that?
Well, I send Skin of barking up a few trees trying to get a real raytrace compo. The problem was the lack of raytracers in the Netherlands. This means few entries and even fewer people who can judge these entries. You can't really expect 2d-art people to judge 3d-art or to organise a compo for 3 people. So I just waited. I think it was in 1997 that the first real raytrace compo was held in the Netherlands ( Takeover '97). There were enough serious entries and enough people who will not get instantly blinded by a cute lensflare. (I won of course.. grin)
You won with the "Angels" picture, right? The angel character found in "Angels" and "Death Angels 2", have you modeled
her yourself from scratch? If so, could you describe the creation process? And how long did it take?
Ahem...well actually the basic female shape I got from a clipart database or something like that. The rest (wings,
armor, weapons) I did myself. I made that picture in 3ds4 and its almost impossible to efficiently create a human shape from scratch. With Maya you can do these things (with nurbs surfaces). If you look at Stasis or Archangel for example; the humanoid figures there I made from scratch using nurbs. I usually base my picture on some pencil drawing I already did. This just gives the basic idea and from there on it's just creating the model 'on the fly' without pre-drawn schematics or something like that. Sculpting surfaces (This ability is a huge advantage of Maya), making up things as you go and sometimes deleting an afternoons work
because it doesn't look right.
  news   galleries   articles   database   links |